WWW.Sperm-Wars.com
Concept:

Design &
Development:1

Design &
Development:2
Design &
Development:3
Design &
Development:4

The Spawning of Sperm-Wars: the Game

Acknowledgments

Contest Design & Development: 2 (In progress)

 

PhaseII: Further Testing of Feasibility and Playability of
Sperm-Wars:The Game
(Currently in progress)

Goals: 1. Further and more complete analysis of participant & spectator enthusiasm. 2. Develop the variability and sophistication of contests. Design and test the hormonal trickery, if needed, for several new types of competitions. 3. Determine the best tracking or identification method; visible or fluorescent dyes, monoclonal anti-body, radiological, or other tagging methods. 4. Finalize competition design. 5. Finalize competitor requirements. 6. Imprint Sperm-Wars:The Game into the minds of the sporting public. 7. Initiate the expansion of competitions nationally. 8. Sign up initial sports franchises, and develop initial gaming, gambling, and TV deals..
Timeline:
2001-2006 Currently in progress.
Competition Types: Endurance, speed, strength, maze solving ability, and beyond.
Participant Source: Participants of Phase I, Volunteer, Sign up, and instant volunteers at the various ongoing contests.
Advertising & Marketing: Word of Mouth. A low profile approach was employed in Phase I and early in Phase II in order to fully facilitate research and design possibilities. As Phase II continues, visibility press exposure and press exposure will be ramped up considerably.
Merchandising: T-shirts, Condoms, Spermecides, Action Figures, etc.

 

Contest Design: Phase II(Currently in progress)

Note: Each participant is responsible for their own sample production and Sperm-Wars:The Game not responsible for either the successful completion of sample production or the unsuccessful completion of sample production. Each competitor is also responsible for sample production at the appropriate time and place, and for delivery of said sample to the official Sperm-Wars:The Game competition site in a timely manner. Failure to comply with the official Sperm-Wars:The Game rules and guidelines and/or demonstration of behavior deemed unbecoming of the true spirit of Sperm-Wars:The Game may result in banishment from the current and/or future competition/s.

Official Sperm-Wars:The Game Competition Entry Kits are distributed to the entrants prior to the contest. Each kit contains instructions for proper handeling and submission requirements.

 


Competitor A

Competitor B

Competitor C

Competitor D

1. Collect (1.0ml) from each competitors sample and process through the special Sperm-Wars:The Game colorization process. 2. Combine portion (0.25ml) of each sample and mix well. 3. The remaining colorized samples are stored at the appropriate temperature for concurrent contests.*

3. A portion of the combined sample (0.10ml) is placed on/in the competition slide/s, race tubes, death-wrestle-pits, etc. for viewing on the Sperm-Wars:The Game official Microscope. 4. The remaining combined sample is stored at the appropriate temperature for concurrent contests.*
5. Current Sperm-Wars:The Game contests include the sprint, the marathon, the # of kills registered in the death-wrestle-pit. 6. New Games currently in development include: maze sovling ability, and other special tricks and stunts. 7. Output to 35mm photo, video, and digital sources is readily available. 8. Contests can be shown 'live' or recorded and may be displayed via TV/Projector or Internet.*

 

 

* Note: To be handled and preformed by Technically certified Sperm-Wars:The Game personnel only.


 

 

 


©2003 Michael B. Roof
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