Phase III:
Expand Contests.
Goals:
1. First, expand
competitions nationally; then develop
Sperm-Wars: The Game competitions
worldwide. 2. Determine timelines for various national championships.
3. Design and develop internationally televised world championships.
4. Sign up more major corporate sponsors for additional funding.
Timeline:
2006-2018-Firmly established intrnational infastructure complete.
Competition Types:
To be determined in Phase II; endurance, speed, strength, maze solving
ability, etc.
Participant Source:
National champions and other high profile champions.
Advertising
& Marketing:
All major media. Televison, Print, Internet,
Radio, Bus Stops, Bilbords, etc. Sign up major corporate sponsors.
Merchandising:
Same as Phase II; Offical 'Sperm-Wars:
The Game' T-shirts and other apperal, Condoms, Spermecides,
etc. Action- Figures, developed in conjunction with the emerging 'Sperm-Wars:
The Game' sports star athletes.
Phase IV:
Go to Las Vegas, NV.
Goals:
1. Make Money. 2. Develop Sperm-Wars:The
Game competitions into wager friendly live action battles shown
live on the big screen. 3. Determine official gaming rules. 4. Sign
up major casinos as sponsors for funding.
Timeline:
Soon.
Competition Types:
To be determined in Phase II; endurance, speed, strength, maze solving
ability, etc. Plus, the added fun of gambling.
Participant Source:
All Comers. The gambling public.
Advertising
& Marketing:
Hey, if Las Vegas could once really convince
the public about its 'Family' atmosphere, then they can surely muster
the advertising and marketing muscle to make Sperm-Wars:The
Game a success. Possible slogan: "The only game in town
where you can actually bet on yourself."
Merchandising:
Same as Phase II; Official'Sperm-Wars:The
Game' T-shirts and other appeal, Condoms, Spermecides, etc.
Also, an easy business could be made from sales of Video-Tapes, interactive
DVD's, and CD's of the participants in action. And finally, design and
develop pre-contest 'sample procurement' money making opportunities
provided by this unique opportunity.
Phase V:
Sperm-Wars:The Game as a The Television Series
Goals:
1. Make even more money. 2. Develop a Sperm-Wars:
The Game television show in the vein of the already proven,
and highly successful 'reality series' genre.
Timeline:
2003.5-4-5???? (prudence would dictate a generous contract offer)
Competition Types:
To be determined in Phase II; endurance, speed, strength, maze solving
ability, etc.
Participant Source:
To help ensure popularity, a mix of hand picked unknowns would compete
against the established stars of sports, the entertainment industry,
music, and politics.
Advertising
& Marketing:
With the proven ability of using 'star power'
to generate excitement, the well oiled publicity pumping machines of
'Hollywood' should have no trouble creating a significant 'buzz'. Television
ad sales and strategic product placements should provide plenty of revenue.
Merchandising:
T-shirts and other apparel, Condoms, Spermecides, Action- Figures, almost
any product,developed in conjunction with and around the established
stars, as mentioned above, and the new emerging 'stars' created by this
show could also account for additional revenue.