WWW.Sperm-Wars.com
Concept:

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The Spawning of Sperm-Wars: the Game

Acknowledgments

Contest Design & Development: 3

 

Phase III: Expand Contests.

Goals: 1. First, expand competitions nationally; then develop Sperm-Wars: The Game competitions worldwide. 2. Determine timelines for various national championships. 3. Design and develop internationally televised world championships. 4. Sign up more major corporate sponsors for additional funding.
Timeline:
2006-2018-Firmly established intrnational infastructure complete.
Competition Types: To be determined in Phase II; endurance, speed, strength, maze solving ability, etc.
Participant Source: National champions and other high profile champions.
Advertising & Marketing: All major media. Televison, Print, Internet, Radio, Bus Stops, Bilbords, etc. Sign up major corporate sponsors.
Merchandising: Same as Phase II; Offical 'Sperm-Wars: The Game' T-shirts and other apperal, Condoms, Spermecides, etc. Action- Figures, developed in conjunction with the emerging 'Sperm-Wars: The Game' sports star athletes.

 

Phase IV: Go to Las Vegas, NV.

Goals: 1. Make Money. 2. Develop Sperm-Wars:The Game competitions into wager friendly live action battles shown live on the big screen. 3. Determine official gaming rules. 4. Sign up major casinos as sponsors for funding.
Timeline:
Soon.
Competition Types: To be determined in Phase II; endurance, speed, strength, maze solving ability, etc. Plus, the added fun of gambling.
Participant Source: All Comers. The gambling public.
Advertising & Marketing: Hey, if Las Vegas could once really convince the public about its 'Family' atmosphere, then they can surely muster the advertising and marketing muscle to make Sperm-Wars:The Game a success. Possible slogan: "The only game in town where you can actually bet on yourself."
Merchandising: Same as Phase II; Official'Sperm-Wars:The Game' T-shirts and other appeal, Condoms, Spermecides, etc. Also, an easy business could be made from sales of Video-Tapes, interactive DVD's, and CD's of the participants in action. And finally, design and develop pre-contest 'sample procurement' money making opportunities provided by this unique opportunity.

 

Phase V: Sperm-Wars:The Game as a The Television Series

Goals: 1. Make even more money. 2. Develop a Sperm-Wars: The Game television show in the vein of the already proven, and highly successful 'reality series' genre.
Timeline:
2003.5-4-5???? (prudence would dictate a generous contract offer)
Competition Types: To be determined in Phase II; endurance, speed, strength, maze solving ability, etc.
Participant Source: To help ensure popularity, a mix of hand picked unknowns would compete against the established stars of sports, the entertainment industry, music, and politics.
Advertising & Marketing: With the proven ability of using 'star power' to generate excitement, the well oiled publicity pumping machines of 'Hollywood' should have no trouble creating a significant 'buzz'. Television ad sales and strategic product placements should provide plenty of revenue.
Merchandising: T-shirts and other apparel, Condoms, Spermecides, Action- Figures, almost any product,developed in conjunction with and around the established stars, as mentioned above, and the new emerging 'stars' created by this show could also account for additional revenue.

 


 

 

 


©2003 Michael B. Roof
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