WWW.Sperm-Wars.com Page 5
Concept:

Design &
Development:1

Design &
Development:2
Design &
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Design &
Development:4

The Spawning of Sperm-Wars: the Game

Acknowledgments

Contest Design & Development: 4

 

Phase Va: Sperm-Wars:The Game-Play at Home Version.

Goals: 1. Make more and more money. 2. Design and develop a play at home version of Sperm-Wars:The Game, complete with instructions and materials for various contest and easy hook up for your own Audio/Visual/Computer system. 3.Increase the popularity and visibility of Sperm-Wars:The Game in the overall population.
Timeline:
~2005-6 With new models and accessories yearly.
Competition Types: To be determined in Phases II, III, IIIa, and IV.
Participant Source: You, your family and friends. Sperm-Wars:The Game-Play at Home Version could be directly responsible for the development of 'home town' and regional champions. Thus, providing good source of athletes for further development in both the amateur and professional ranks.
Advertising & Marketing: A healthy dose of endorsements from the above mentioned 'stars' is sure to create a sustained and high demand for this product. A product like this will provide an easy and safe way to reinforce in the public's mind a respect for and a willingness to embrace the the over-all concept of Sperm-Wars: The Game. With advent of home-players, Sperm-Wars:The Game-Play at Home Version will also provide a steady of fans for the other Sperm-Wars:The Game enterprises.
Merchandising: Same as Phase II; Official Sperm-Wars:The Game T-shirts and other apparel, Condoms, Spermecides, etc. Also, expand the variety of the contests available in Sperm-Wars:The Game-Play at Home Version. Design, develop, and market "new" game kits.

 

Phase VI: Sperm-Wars:At The Olympics.

Goals: 1. Apply for Olympic Demonstration Sport status in the 2010's. 2. Become a full blown official Olympic Medal Sport in the 2020's.
Timeline:
2007-Predevelopment and the beginning of the traditional greasing of the palms. 2010-Begin the application process.
Competition Types: To be determined in Phases II, III, IV, and V-Va. Medal winners in individual events and a Medal for an all-around or decathlon like champion can easily be envisioned.
Participant Source: National Amateur Champions from qualifying countries.
Advertising & Marketing: Same as in and in conjunction with Phases II, III, IV, and V. Plus, the advantage of the usual Olympic Hype and worldwide appeal. Again, television and other media ad sales and strategic product placements should provide plenty of revenue.
Merchandising: Olympic-coordinated T-shirts and other apparel, Condoms, Spermecides, Action- Figures,etc. Almost any product, developed in conjunction with and around the established stars, and newly minted champions could account for significant additional revenue.

 

Phase VII: Sperm-Wars:Theme Parks

Goal: Develop a fully functional family fun recreation area around the Sperm-Wars:The Game concept. Sperm rides, virtual reality games, educational experiences, and plenty of official Sperm-Wars:The Game merchandise will be available for all. Taking advantage of the extensive Sperm-Wars:The Game advertising and marketing developed in Phases I -V, create an environment where the you no longer have to pursue the consumer the consumer pursues the product. Thus, creating essentially free advertising which in turn increases the popularity and visibility of Sperm-Wars:The Game in the overall population, all the while, providing an extremely viable revenue potential.
Timeline:
~2007-8-Design and Predevelopment process begins. 2014-15-First Park Open!
Participant Source: Everyone, the cash flush, credit carrying, consumer trained, mind numbed populace eager to buy any worthless piece of crap that can be even slightly be associated with Sperm-Wars:The Game.


 

 

 

 


©2001 Michael B. Roof
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