Phase Va: Sperm-Wars:The
Game-Play at Home Version.
Goals:
1. Make more and more money. 2. Design and develop a play at home version
of Sperm-Wars:The Game, complete
with instructions and materials for various contest and easy hook up
for your own Audio/Visual/Computer system. 3.Increase the popularity
and visibility of Sperm-Wars:The Game
in the overall population.
Timeline:
~2005-6 With new models and accessories yearly.
Competition Types:
To be determined in Phases II, III, IIIa, and IV.
Participant Source:
You, your family and friends. Sperm-Wars:The
Game-Play at Home Version could be directly
responsible for the development of 'home town' and regional champions.
Thus, providing good source of athletes for further development in both
the amateur and professional ranks.
Advertising
& Marketing:
A healthy dose of endorsements from the
above mentioned 'stars' is sure to create a sustained and high demand
for this product. A product like this will provide an easy and safe
way to reinforce in the public's mind a respect for and a willingness
to embrace the the over-all concept of Sperm-Wars:
The Game. With advent of home-players, Sperm-Wars:The
Game-Play at Home Version will also provide
a steady of fans for the other Sperm-Wars:The
Game enterprises.
Merchandising:
Same as Phase II; Official Sperm-Wars:The
Game T-shirts and other apparel, Condoms, Spermecides, etc.
Also, expand the variety of the contests available in Sperm-Wars:The
Game-Play at Home Version. Design, develop,
and market "new" game kits.
Phase VI: Sperm-Wars:At
The Olympics.
Goals:
1. Apply for Olympic Demonstration Sport status in the 2010's. 2. Become
a full blown official Olympic Medal Sport in the 2020's.
Timeline:
2007-Predevelopment and the beginning of the traditional greasing of
the palms. 2010-Begin the application process.
Competition Types:
To be determined in Phases II, III, IV, and V-Va. Medal winners in individual
events and a Medal for an all-around or decathlon like champion can
easily be envisioned.
Participant Source:
National Amateur Champions from qualifying countries.
Advertising
& Marketing:
Same as in and in conjunction with Phases
II, III, IV, and V. Plus, the advantage of the usual Olympic Hype and
worldwide appeal. Again, television and other media ad sales and strategic
product placements should provide plenty of revenue.
Merchandising:
Olympic-coordinated T-shirts and other apparel, Condoms, Spermecides,
Action- Figures,etc. Almost any product, developed in conjunction with
and around the established stars, and newly minted champions could account
for significant additional revenue.
Phase VII: Sperm-Wars:Theme
Parks
Goal:
Develop a fully functional family fun recreation
area around the Sperm-Wars:The Game
concept. Sperm rides, virtual reality games, educational experiences,
and plenty of official Sperm-Wars:The
Game merchandise will be available for all. Taking advantage
of the extensive Sperm-Wars:The Game
advertising and marketing developed in Phases I -V, create an environment
where the you no longer have to pursue the consumer the consumer pursues
the product. Thus, creating essentially free advertising which in turn
increases the popularity and visibility of Sperm-Wars:The
Game in the overall population, all the while,
providing an extremely viable revenue potential.
Timeline:
~2007-8-Design and Predevelopment process begins. 2014-15-First Park
Open!
Participant Source:
Everyone, the cash flush, credit carrying, consumer trained, mind numbed
populace eager to buy any worthless piece of crap that can be even slightly
be associated with Sperm-Wars:The
Game.